Deep and complex stories driven by genius dialogue, investigatory/ problem solving game play, fantastic sprite based art and some genuinely catchy midi soundtracks made point and click adventure games a completely different experience from what many would play today (except maybe on the DS).
Considering I learnt to read playing these gems, that alone should be enough to silence any nay-sayers who think children should be reading, ‘and Jill sat on a red mat while she wore a blue hat.’ It's counter productive, believe me. Saying that, my speech patterns may have differed from the other children, slightly. Some firm favourites:
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Dark Seed
Grim fandango
Tuesday, 4 March 2008
I miss point and click adventure games
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